Tuesday, January 13, 2015

Notes

BASIC LINES                       (definition) man-made device used for symbolization
                                    horizontal        vertical            slant                 curve
 



BASIC SHAPES                    (definition) item that is measured by height and width 2/d
                                    triangle                        square                          circle
 



BASIC FORMS                     (definition) item that is measured by height, width and depth 3/d
                        sphere              cone                 pyramid           cylinder           cube
 



DIRECTION                          (definition) guided visual movement, where an artist wants you to                                                  look
COMPOSITION                    (definition) an arrangement of items on a picture plane
PROPORTIONS                    (definition) relationship of size and area, scale
MOTION                                (definition) movement, lines that give the illusion of going from
                                                one area to another using angles.
                                  
CRAFTSMANSHIP              (definition) quality of work, neatness
CONTOUR LINES                (definition) lines that define an object (starts to show depth, not                                                      finished product)
UNITY                                   (definition) oneness with everything working together as a
                                                cohesive piece of artwork.
      
RHYTHM                               (definition) ordered repetition of an element (like a pattern)
HARMONY                           (definition) similarity or repetition (of design ideas that are alike)
STEPS IN DRAWING A COMPOSITION                         1. block in shapes
                                                                                                2. check proportions
                                                                                                3. refine and add detail
                                                                                                4. add values (lights and shadows)
TEXTURE                              (definition) surface quality of an object to show how something
                                                might fee, what it is made of.  

CRITERIA                             (definition) a standard by which something will be judged, the                                                        requirements for a piece of artwork

CREATIVITY                                    (definition) 1. using common in uncommon way
                                                                   2. back-ground knowledge plus imagination

DEPTH                                   (definition) the first three ways that can show depth are: (examples)

1.      Contour lines                     2. Overlapping            3. Size and placement
 



             

 


CONTRAST                           (definition) extreme difference, opposite i.e. black & white, etc.

DOMINANCE                       (definition) largest amounts used to have something occupy the                                                                             most prominent position within a composition.

EMPHASIS                            (definition) some element or principle that is different than the                                                        unified piece to pull attention or focus to it
CRITIQUE                             (definition) a detailed analysis and assessment of something,                                                           judging critically the art.                                            
______________________________________________________________________________
SPACE                                   (definition) area surrounding objects and objects themselves i.e.                                                      positive and negative space
                                                A: Positive object themselves, items to standout for emphasis                                                          (focal point) i.e. dog, person, flower
                                                http://t2.gstatic.com/images?q=tbn:ANd9GcSroGx8c4rZ6A6m55ZdbbkCfuYjm2DAGl1ipBY0BBn-ZjgemRpM3w:www.electricscotland.com/art/space.jpg             http://t1.gstatic.com/images?q=tbn:ANd9GcTHONcakrsjx6j6Oz4DpB1hHQHQsAeHS5TgAo9ncjzpUx7-tyAR:www.drewmelton.com/image-files/negative-space-figure.jpg
                                                B: Negative the unoccupied or empty space left after the positive                                                    elements have been created, i.e. background, air around object
                                               http://t0.gstatic.com/images?q=tbn:ANd9GcQZXm6EgNqbPEYVMQq9Mv7UPbHhdiOxczRA7NbHqt_md5A5F3-l:ruralart.files.wordpress.com/2011/03/negative_space_bicycle.jpg                       http://t0.gstatic.com/images?q=tbn:ANd9GcTHG3AsQs17nS4BF0LQVYeziPFKvg0rRv66vEnLb8wzMGOgdA_NYg:www.drewmelton.com/image-files/negative-space-figure1a.jpg

BALANCE                             (definition) a visual well-being or felling of stability, or an equal                                                      distribution of visual weight, whether 3/D or 2/D.

                                                A: Symmetrical (formal) on can draw a line in the center whether                                                    vertical or horizontal to show duplicate design [mirror image]
                                                http://t2.gstatic.com/images?q=tbn:ANd9GcTl_JHkwSx3D2N3j7JrLySBd1rTc7_M8RViKHOHzgAu0kaMGS9-OQ:3.bp.blogspot.com/-QFuHB2Dr_Tg/TWqq--9vtLI/AAAAAAAAAF0/Pv704TBYIFk/s320/symmetrical%25252Bbalance.jpg               http://t3.gstatic.com/images?q=tbn:ANd9GcTfZskom_Pr9Mfkp6tmS_WfMOAbOx59_Stfc9tnmIkWseMTLxFXyg:2.bp.blogspot.com/-8Tfl1a7k6sg/TcOkz-sFlLI/AAAAAAAAACk/H0XyMrjnrfQ/s1600/symmmet.jpg               http://t3.gstatic.com/images?q=tbn:ANd9GcQD3_100BlF5xmxsLhoxYtUb6mJ04mcxOQCzgaEmjQdSoF5P_tK:fundamentalsofdesign.weebly.com/uploads/8/3/8/1/8381436/249633.jpg%3F389

                                                B: Asymmetrical (informal) design does not repeat itself on the                                                       other side. [landscape]
                                                http://t2.gstatic.com/images?q=tbn:ANd9GcTzvHzvFOOWfQvZtwGPtXuaUTtrSiPMKDH7_dsfnEv_rdcv5MjsFw:creativecurio.com/wp-content/uploads/2008/07/balance-peace.jpg     http://t1.gstatic.com/images?q=tbn:ANd9GcTM1q5PKYwKdVQO-H7W8HXytMQsas-_uM3V5-T9HFkMfzQojIl2:revolutionarygardens.com/wp-content/uploads/2011/01/asymmetry0001.jpg   http://t0.gstatic.com/images?q=tbn:ANd9GcSucx5kdTh9XVuEW3Q1YD0awLb0AGpa_mrtgceRjji8bhAdXDB0BQ:lavernedenyer.com/ldenyer/animation/elements-principles/princi21.gif

                                                C: Radial all design seems to radiate out from one spot. (spiral)
                                               http://t1.gstatic.com/images?q=tbn:ANd9GcQ5pWFKx0LLwwhVjK6f1rSkvJxl94PpG9obRumV7Er6j4pD32XQ:braultart.com/MiscArt/RadBal.jpg        http://t1.gstatic.com/images?q=tbn:ANd9GcSxYYlLJLvBtnuZmjnyPjtg-haDBFyDgsQqQtZwvUBngekBbzvZ:farm9.staticflickr.com/8321/8055683102_80d7b3fa19.jpg              http://t0.gstatic.com/images?q=tbn:ANd9GcQ_NU5u1wRL7PJorGXymF3SqhQll6QGpsH698JgB24uJK8Lx1njSQ:3.bp.blogspot.com/-TwmRDZhCk_c/UGHVRj4I-4I/AAAAAAAAADI/9AUyEyp6M4U/s1600/4293333117_f7e796798a.jpg
VALUES                                (definition) chiaroscuro, lightness or darkness of a surface.

                                                RULES 1. When there is a change in surface there is a change in                                                                 values. 2. Reflected light is darker than the shadow but                                                        lighter that the shadow core.
1.      Highlight 2. Light 3. Shadow edge 4. Shadow core 5. Reflected light 6. Cast shadow (number 4 and 5 are what make you appear to be trained.  No smudging with your finger, at any time when doing values, strictly the pencil).
                                                                                                                                                                                                                                                          











PORTRAIT                            (definition) Introduction to portrait drawing
1.      Draw an oval shape
2.      Eye level- ½ way
3.      Central axis- ½ way
4.      End of nose- less than ½
5.      Center line of mouth- 1/3 bet/nose
& chin
6.      Bottom of lips- ½ way bet/ nose &
chin
7.      Eyes- divide eye-line in fifths
8.      Eyebrows- little less than width of
an eye
9.      Nostrils- drop a straight line down
from the corners of your eyes
10.  Corners of mouth- drop a straight line
from center of pupils
11.  Top of ears- little above eye level line
12.  Bottom of ears- space bet/ nose & mouth
13.  Neck- little past outside corner of eye
*men’s maybe wider
14.  Hair- estimate thickness

linear PERSPECTIVE            (definitions) the illusion of depth on a 2/D surface using horizon                                                     line/ eye level, and points of vanishing lines, showing how items                                                      recede. 1pt. perspective when one entire side is facing the viewer                                                    and all lines go back to one point. 2pt. perspective when the corner                                     of the cube is facing the viewer and the sides diminish to two                                                     points. 
                                                Lines used in 1pt.: vertical, horizontal converging.
                                                Lines used in 2pt.: vertical, converging
                                               
ONE POINT HOUSE (example)                               TWO POINT HOUSE (example)
     
















COLOR                                  (definition) another name for hue/ pure, reflected light that we see                                                  as opposed to absorbed light that we don’t. (this is what is found                                                    on a color wheel)
                                                properties include: hue, pure, value, intensity (the brightness and                                                   dullness of a color)
                                                                  
COLOR WHEEL
                                                                                    rules:
1.      Primary colors are primary because they make all other colors
2.      No other color will make the primary colors


 


                                                                                                            Two colors are fence sitters:
                                                                                                                        Yellow-Green
                                                                                                                        Red-Violet
 



                                                                                                            Categories:
                                                                                                                        Primary
                                                                                                                        Secondary
                                                                                                                        Tertiary

                                                                                                            Hue:
                                                                                                                        Yellow, red, blue
                                                                                                                        Green, violet, orange
                                                                                                                        Yellow-orange, red-                                                                                                                            orange, red-violet,                                                                                                                               blue-violet, blue-                                                                                                                                 green, yellow-green

PURE                                      (definition) nothing added to the hue found on the wheel                                                                doesn’t change the hue, i.e. values, direct complements

VALUE                                  (definition) these are the lightness and darkness of  a surface in                                                       color i.e.
                                                TINT: White plus the Hue
                                                TONE: Gray plus the Hue
                                                SHADE: Black plus the Hue

WARM                                   yellow, yellow-orange, orange, red-orange, red

COOL                                     green, blue-green, blue, blue-violet, violet

                                                Primary Colors: Yellow, Blue, Red
                                               
                                                Secondary Colors: Violet, Orange, Green

                                                Tertiary Colors: Yellow-green, Blue-green, Blue-violet, Red-                                                           violet, Red-orange, Yellow-orange

COLOR SCHEMES              (definition) a way to organize color in artwork, overlapping value                                                    with a specific hue.  There are two different types of schemes:                                                         harmonious, and contrast.  Each category gives a different type of                                                  feeling an artist tries to portray.

HARMONIOUS                    (definition) examples as follows:
(category)                                Monochromatic= one hue plus tints, tones, and shades of that hue
                                                (example: red, then red + black, red + gray, red + white)



                                                Analogous= any three hues next to each other on the wheel plus                                                      tints, tones, and shades of those hues (example: red, red-violet,                                                       violet)




                                                Warm= all five warm hues on the wheel plus tints, tones, and                                                          shades for each of those hues (example: yellow, yellow-orange,                                                       orange, red-orange, red)




                                                Cool= all five cool hues on the wheel plus tints, tones, and shades                                                   for each of those hues (example: green, blue-green, blue, blue-                                                         violet, violet)




CONTRAST                           (definition) examples as follows:
(category)                                Direct complement= (1set) any two hues directly opposite each                                                       other on the wheel plus tints, tones, and shades for each of those                                                     hues (example: red and green)



                                                Double complement= any two sets of complements plus tints,                                                          tones and shades for each of those hues (example: red and green,                                                    blue and orange)




                                                Split complement= one hue plus two hues on either side (next to                                                     its) of complement plus tints, tones, and shades for each of the                                                        hues (example: red, yellow-green and blue-green)



                                                Triad= any three hues of equal distance apart plus tints, tones and                                                   shades for each of the hues (example: red, blue, and yellow)




FANTASY                             (definition) when you use common in uncommon way with your                                                     background knowledge and your imagination.  You have to have a                                                 starting point.  The first three categories are the main part of                                                            fantasy the last is just the detail given to complete them


IMAGINARY HUMANOID  mermaid, ghouls, goblins, giants, elf, demon, dwarf, centaur,         (category)                        wizard, these have the ability to think and reason.

MYTHICAL ANIMAL         dragons, dinosaurs, Pegasus, griffins, bugs, unicorns, these exist to             (category)                    please their master, for carnal reasons, work

MAGICAL MACHINE         space station, pulleys, robots, rockets, space ship, space shuttle,                   (category)                    time machines, computers, these must be programed before they                                                      are able to function

ENCHANTED WORLD       outer space, inner space, underwater worlds, castles, glass                            (category)                    capsules, architectural wonders, earth, this would be the                                                                   background of the categories found above

ELEMENTS OF ART            (definition) the basic visual symbols an artist uses to create works                                                    of art.  An artist’s success depends on how well he or she uses                                                         these elements. They are: line, shape, form, color, texture, space,                                      value

PRINCIPLES OF DESIGN  (definition) guidelines that govern the way artists organize the                                                         elements of art. They are: balance, unity, harmony, contrast,                                                         emphasis, proportion, size, movement, rhythm